For most of us the term “Virtual Reality” (VR) conjures up images of
frenetic computer games, or, in the more sophisticated applications, training
for fighter pilots and airline crews. Or
perhaps we remember the “holodeck” from Star
Trek. Far from the quality of VR aboard
the Starship Enterprise, the consumer versions of VR players and programs were
not very good; while they placed the viewer in the middle of the action, the
picture resolution and realism of the video left much to be desired. Even these less-than-high-quality viewing
devices were expensive.
So when a friend asked if I would like to see a demo of his new VR
viewer while on vacation recently I was not too excited. I was even less excited when he showed me
this small hand held box made out of cardboard.
Am I glad I tried it.
This particular viewer uses a smartphone, either Android or iPhone, to
play the virtual reality content. By placing
the phone in the viewer and holding the viewer to your eyes like a pair of
binoculars you are transported into the middle of the action. The experience is
enhanced by listening to the sound with good quality headphones.
The really cool thing is that you can look up or down, right or left,
even turn 360 degrees and view content as if you were standing in the middle of
the action. I saw a video of a concert
featuring Sir Paul McCartney. I was able
to stand on the stage and view the concert or the audience while listening to
the music. It was awesome. The quality was outstanding and the price
unbelievable. The viewer cost less than
$25.00 and many of the VR videos are free. This particular one was from Knox
Labs. You can find them on the web at http://www.knoxlabs.com. A simple google search for “VR player
cardboard” will give you several other inexpensive options. Most of the VR videos are available, mostly
free, at the App Store.
The truly exciting aspect of affordable and effective VR content is how
it might enhance news reporting. Imagine
the impact of a VR report from within a refugee camp. How might this technology change the way we
see victims of floods and other disasters?
Far from just another toy, VR technology could well have a monumental
impact on changing our consumption of media and the impact of media on the
audience.
No comments:
Post a Comment